fizzy v0.0.4 · zig 0.16

● OPEN SOURCE · WRITTEN IN ZIG

A pixel art editor
for creators.

Cross-platform, open source, and focused on making pixel art fun. Manage your artwork in a customizable IDE where creating a new project is as simple as opening a folder.

Fizzy welcome screen — large F logo with New File, Open Folder, and Open Files shortcuts. Fizzy editor — character.fiz sprite sheet with directional animations and the Animation export dialog open. Fizzy editor in a red custom theme — project file tree on the left and a ground tile open on the canvas. Fizzy project view — packed sprite atlas preview with Pack Project and Export Project actions. Fizzy editor in light mode — cursors.pixi and silly.pixi open side by side with tool sprite animations.
click to cycle

FEATURES

Everything is focused on being fun.

Tabs & splits

Open files in tabs, drag them into split views, reorder them however you want. The IDE workflow you already know — for sprites.

A folder is a project

Built-in file tree, search, and drag-to-import. No round-tripping through Finder, no project file to keep in sync.

Make it yours

Light and dark themes, customizable layouts, and a drawing toolset that gets out of the way once you've set it up.

Sprite packing built in

Atlas generation with per-sprite origins, ready to drop into your game framework. No extra step in the pipeline.

Bring your own sheets

Drop in a downloaded or existing sprite sheet, slice it on a grid, and reorganize tiles whenever the layout stops making sense.

Animations with feel

Animations are collections of frames with independent timings. Stretch a single frame, snap the rest tight — punchy or drawn out, you choose.

Themeable, transparent, alive

Custom themes, transparent windows, and rich micro-animations on every interaction. The whole editor leans into the craft.

ROADMAP

Where Fizzy is headed.

UP NEXT

A modular editor core

We're generalizing Fizzy into a modular editor that other gamedev tools can plug into — sprite work today, scene editing and more tomorrow.

UP NEXT

Scene editor extension

Place sprites and tilesets in a real scene, with the same tabs, splits, and themes you already use for art.

UP NEXT

Extension API

A first-class API so the community can ship their own editors and panels alongside the built-in ones.

LATER

Tilemap & level tools

Auto-tiling, layer compositing, and per-cell metadata — designed to work with the same atlases you pack today.

LATER

Animation graph

State machines and transitions for animation sets, exported alongside frames so your engine can drive them directly.

LATER

Collaboration & live preview

Run your game inside the editor, hot-reload art, and share workspaces with collaborators.

Track progress on GitHub issues · ideas welcome.