● OPEN SOURCE · WRITTEN IN ZIG
Cross-platform, open source, and focused on making pixel art fun. Manage your artwork in a customizable IDE where creating a new project is as simple as opening a folder.
FEATURES
Open files in tabs, drag them into split views, reorder them however you want. The IDE workflow you already know — for sprites.
Built-in file tree, search, and drag-to-import. No round-tripping through Finder, no project file to keep in sync.
Light and dark themes, customizable layouts, and a drawing toolset that gets out of the way once you've set it up.
Atlas generation with per-sprite origins, ready to drop into your game framework. No extra step in the pipeline.
Drop in a downloaded or existing sprite sheet, slice it on a grid, and reorganize tiles whenever the layout stops making sense.
Animations are collections of frames with independent timings. Stretch a single frame, snap the rest tight — punchy or drawn out, you choose.
Custom themes, transparent windows, and rich micro-animations on every interaction. The whole editor leans into the craft.
ROADMAP
We're generalizing Fizzy into a modular editor that other gamedev tools can plug into — sprite work today, scene editing and more tomorrow.
Place sprites and tilesets in a real scene, with the same tabs, splits, and themes you already use for art.
A first-class API so the community can ship their own editors and panels alongside the built-in ones.
Auto-tiling, layer compositing, and per-cell metadata — designed to work with the same atlases you pack today.
State machines and transitions for animation sets, exported alongside frames so your engine can drive them directly.
Run your game inside the editor, hot-reload art, and share workspaces with collaborators.
Track progress on GitHub issues · ideas welcome.